Whoooooooo 122 points lol, accidentally ran into two tractors in a row there. This was so cute, and my goodness, a pico8 game! I loved the animations and the art, it was all so adorable, and this reminded me of the old-school atari games in the best of ways.
:) I made it to 275! The game has decent polish in interactions and sound fx. The core gameplay loop is there. I can easily see this on retro-focused game consoles.
Constructive Improvements:
-Add variation to the gameplay over time. After reaching 50 points, or 100 points or 200 then 300---how does the gameplay change or grow more interesting? New map? New powerup? New enemy? New Life or bonus round? Right now there's no real gameplay change for lasting over time and doing good.
-Refine the art. Right now you have the retro 8-bit visual but you can still fit details into the pixel art. Details on the diff carrots, details on the diff trucks, maybe even weather. Definitely experiment with environmental art or even levels so at least the scenery or theme can change.
-Keep the sound effects you have. It works for the gameplay loop. Fairly fun for a 12-hour game. Based on that you refine a core gameplay loop in such a short time. Good job.
← Return to game
Comments
Log in with itch.io to leave a comment.
Whoooooooo 122 points lol, accidentally ran into two tractors in a row there. This was so cute, and my goodness, a pico8 game! I loved the animations and the art, it was all so adorable, and this reminded me of the old-school atari games in the best of ways.
- ✨Beth
:) I made it to 275! The game has decent polish in interactions and sound fx. The core gameplay loop is there. I can easily see this on retro-focused game consoles.
Constructive Improvements:
-Add variation to the gameplay over time. After reaching 50 points, or 100 points or 200 then 300---how does the gameplay change or grow more interesting? New map? New powerup? New enemy? New Life or bonus round? Right now there's no real gameplay change for lasting over time and doing good.
-Refine the art. Right now you have the retro 8-bit visual but you can still fit details into the pixel art. Details on the diff carrots, details on the diff trucks, maybe even weather. Definitely experiment with environmental art or even levels so at least the scenery or theme can change.
-Keep the sound effects you have. It works for the gameplay loop. Fairly fun for a 12-hour game. Based on that you refine a core gameplay loop in such a short time. Good job.
This is a cute little bite-sized game! I can see this as a gameboy mini-game from way back.