Hi, I’m Rebecca, a software developer and independent game designer with more than a decade of professional programming experience.
I create small, focused games with an emphasis on clear mechanics, expressive presentation, and polished, complete experiences. My work includes solo projects and game-jam entries made with PICO-8 and other tools.
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Catch of the DayGenre: Underwater arcade game Dive through procedurally generated caves to catch fish matching each day’s order before your oxygen runs out. The game combines route planning, risk management, and a week-long difficulty curve. |
The Bird and the BicycleGenre: Lo-fi endless runner Control a bird and bicycle simultaneously: collect letters in the sky while steering and stabilising the bicycle below. A cosy road trip built around dual-task play, parallax scenery, and a retro presentation. |
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EyevasionGenre: Shoot ’em up / survivor-like Fight through ten increasingly hectic waves of alien eyeball enemies, then choose between random ship upgrades to shape each attempt. It combines classic arcade action with modern rogue-like strategic build choices. |
Penguin SnowdownGenre: Local multiplayer party game Race to collect fish against another player or an AI opponent while dodging and firing over-the-top missiles. Created for Global Game Jam 2024. |
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Carrot PatchGenre: High-score arcade game Help Patch the Rabbit collect carrots while avoiding rotten vegetables and the farmer’s tractors. Designed and completed in around 12 hours for Ludum Dare 56. |
For some of my older work please visit:
Stuck in a Lift Studios